RedM Natives

_GET_ENTITY_CARRY_CONFIG

Returns zero if the entity is not a carriable

Hash0x0FD25587BB306C86
Runtime nameGetEntityCarryConfig
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_ENTITY_CARRY_CONFIG(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns Hash

Description

Returns zero if the entity is not a carriable

Usage

Lua
local retval = GetEntityCarryConfig(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0FD25587BB306C86, entity, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetEntityCarryConfig(entity);

// by hash
const retval = Citizen.invokeNative('0x0FD25587BB306C86', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x0FD25587BB306C86, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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