CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS
Hash
0xD136090A9AAAB17DRuntime name
CreateModelHideExcludingScriptObjectsNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x3A52AE588830BF7FSignature
void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS(float x, float y, float z, float radius, Hash model, BOOL p5);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
radius | float | — |
model | Hash | — |
p5 | BOOL | — |
Returns void
Usage
CreateModelHideExcludingScriptObjects(x, y, z, radius, model, p5)
-- always works, by hash
Citizen.InvokeNative(0xD136090A9AAAB17D, x, y, z, radius, model, p5)JavaScript and C#
CreateModelHideExcludingScriptObjects(x, y, z, radius, model, p5);
// by hash
Citizen.invokeNative('0xD136090A9AAAB17D', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, model, p5);Function.Call((Hash)0xD136090A9AAAB17D, x, y, z, radius, model, p5);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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