RedM Natives

CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS

Hash0xD136090A9AAAB17D
Runtime nameCreateModelHideExcludingScriptObjects
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x3A52AE588830BF7F

Signature

void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS(float x, float y, float z, float radius, Hash model, BOOL p5);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
radiusfloat—
modelHash—
p5BOOL—

Returns void

Usage

Lua
CreateModelHideExcludingScriptObjects(x, y, z, radius, model, p5)

-- always works, by hash
Citizen.InvokeNative(0xD136090A9AAAB17D, x, y, z, radius, model, p5)
JavaScript and C#
JavaScript
CreateModelHideExcludingScriptObjects(x, y, z, radius, model, p5);

// by hash
Citizen.invokeNative('0xD136090A9AAAB17D', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, model, p5);
C#
Function.Call((Hash)0xD136090A9AAAB17D, x, y, z, radius, model, p5);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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