RedM Natives

_0x9C6906EF8CB20C5F

Hash0x9C6906EF8CB20C5F
Runtime nameN_0x9c6906ef8cb20c5f
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1436

Signature

void _0x9C6906EF8CB20C5F(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns void

Usage

Lua
N_0x9c6906ef8cb20c5f(entity)

-- always works, by hash
Citizen.InvokeNative(0x9C6906EF8CB20C5F, entity)
JavaScript and C#
JavaScript
N_0x9c6906ef8cb20c5f(entity);

// by hash
Citizen.invokeNative('0x9C6906EF8CB20C5F', entity);
C#
Function.Call((Hash)0x9C6906EF8CB20C5F, entity);
  • This native has no known name, so the runtime exposes it only as N_0x9c6906ef8cb20c5f (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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