IS_ENTITY_ATTACHED_TO_ANY_OBJECT
Hash
0x306C1F6178F01AB3Runtime name
IsEntityAttachedToAnyObjectNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xCF511840CEEDE0CCSignature
BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns BOOL
Usage
local retval = IsEntityAttachedToAnyObject(entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0x306C1F6178F01AB3, entity, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsEntityAttachedToAnyObject(entity);
// by hash
const retval = Citizen.invokeNative('0x306C1F6178F01AB3', entity, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x306C1F6178F01AB3, entity);Sources
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