RedM Natives

IS_ENTITY_ATTACHED_TO_ANY_OBJECT

Hash0x306C1F6178F01AB3
Runtime nameIsEntityAttachedToAnyObject
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xCF511840CEEDE0CC

Signature

BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = IsEntityAttachedToAnyObject(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x306C1F6178F01AB3, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityAttachedToAnyObject(entity);

// by hash
const retval = Citizen.invokeNative('0x306C1F6178F01AB3', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x306C1F6178F01AB3, entity);

Sources

alloc8or RDR3 NativeDB

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