RedM Natives

_0xEF259AA1E097E0AD

Hash0xEF259AA1E097E0AD
Runtime nameN_0xef259aa1e097e0ad
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xEF259AA1E097E0AD(Entity entity, Any p1);

Parameters

NameTypeDescription
entityEntity—
p1Any—

Returns void

Usage

Lua
N_0xef259aa1e097e0ad(entity, p1)

-- always works, by hash
Citizen.InvokeNative(0xEF259AA1E097E0AD, entity, p1)
JavaScript and C#
JavaScript
N_0xef259aa1e097e0ad(entity, p1);

// by hash
Citizen.invokeNative('0xEF259AA1E097E0AD', entity, p1);
C#
Function.Call((Hash)0xEF259AA1E097E0AD, entity, p1);
  • This native has no known name, so the runtime exposes it only as N_0xef259aa1e097e0ad (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.