RedM Natives

_IS_ENTITY_PLAYING_ANY_ANIM

Hash0x0B7CB1300CBFE19C
Runtime nameIsEntityPlayingAnyAnim
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_ENTITY_PLAYING_ANY_ANIM(Entity entity, int p1);

Parameters

NameTypeDescription
entityEntity—
p1int—

Returns BOOL

Description

Params: p1 (probably animType) = 1, 0

Usage

Lua
local retval = IsEntityPlayingAnyAnim(entity, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0B7CB1300CBFE19C, entity, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityPlayingAnyAnim(entity, p1);

// by hash
const retval = Citizen.invokeNative('0x0B7CB1300CBFE19C', entity, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0B7CB1300CBFE19C, entity, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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