_IS_ENTITY_PLAYING_ANY_ANIM
Hash
0x0B7CB1300CBFE19CRuntime name
IsEntityPlayingAnyAnimNamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _IS_ENTITY_PLAYING_ANY_ANIM(Entity entity, int p1);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
p1 | int | — |
Returns BOOL
Description
Params: p1 (probably animType) = 1, 0
Usage
local retval = IsEntityPlayingAnyAnim(entity, p1)
-- always works, by hash
local retval = Citizen.InvokeNative(0x0B7CB1300CBFE19C, entity, p1, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsEntityPlayingAnyAnim(entity, p1);
// by hash
const retval = Citizen.invokeNative('0x0B7CB1300CBFE19C', entity, p1, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x0B7CB1300CBFE19C, entity, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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