RedM Natives

_0xB16C780C51E51E2B

Hash0xB16C780C51E51E2B
Runtime nameN_0xb16c780c51e51e2b
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xB16C780C51E51E2B(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Usage

Lua
local retval = N_0xb16c780c51e51e2b(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB16C780C51E51E2B, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xb16c780c51e51e2b(p0);

// by hash
const retval = Citizen.invokeNative('0xB16C780C51E51E2B', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xB16C780C51E51E2B, p0);
  • This native has no known name, so the runtime exposes it only as N_0xb16c780c51e51e2b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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