RedM Natives

SET_ENTITY_COORDS

Hash0x06843DA7060A026B
Runtime nameSetEntityCoords
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x06843DA7060A026B

Signature

void SET_ENTITY_COORDS(Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea);

Parameters

NameTypeDescription
entityEntity—
xPosfloat—
yPosfloat—
zPosfloat—
xAxisBOOL—
yAxisBOOL—
zAxisBOOL—
clearAreaBOOL—

Returns void

Usage

Lua
SetEntityCoords(entity, xPos, yPos, zPos, xAxis, yAxis, zAxis, clearArea)

-- always works, by hash
Citizen.InvokeNative(0x06843DA7060A026B, entity, xPos, yPos, zPos, xAxis, yAxis, zAxis, clearArea)
JavaScript and C#
JavaScript
SetEntityCoords(entity, xPos, yPos, zPos, xAxis, yAxis, zAxis, clearArea);

// by hash
Citizen.invokeNative('0x06843DA7060A026B', entity, xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, xAxis, yAxis, zAxis, clearArea);
C#
Function.Call((Hash)0x06843DA7060A026B, entity, xPos, yPos, zPos, xAxis, yAxis, zAxis, clearArea);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

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