RedM Natives

IS_ENTITY_IN_AIR

Hash0x886E37EC497200B6
Runtime nameIsEntityInAir
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x886E37EC497200B6

Signature

BOOL IS_ENTITY_IN_AIR(Entity entity, Any p1);

Parameters

NameTypeDescription
entityEntity—
p1Any—

Returns BOOL

Usage

Lua
local retval = IsEntityInAir(entity, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x886E37EC497200B6, entity, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityInAir(entity, p1);

// by hash
const retval = Citizen.invokeNative('0x886E37EC497200B6', entity, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x886E37EC497200B6, entity, p1);

Sources

alloc8or RDR3 NativeDB

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