HAS_ENTITY_CLEAR_LOS_TO_ENTITY
Hash
0xFCDFF7B72D23A1ACRuntime name
HasEntityClearLosToEntityNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xFCDFF7B72D23A1ACSignature
BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY(Entity entity1, Entity entity2, int traceType);Parameters
| Name | Type | Description |
|---|---|---|
entity1 | Entity | — |
entity2 | Entity | — |
traceType | int | — |
Returns BOOL
Usage
local retval = HasEntityClearLosToEntity(entity1, entity2, traceType)
-- always works, by hash
local retval = Citizen.InvokeNative(0xFCDFF7B72D23A1AC, entity1, entity2, traceType, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasEntityClearLosToEntity(entity1, entity2, traceType);
// by hash
const retval = Citizen.invokeNative('0xFCDFF7B72D23A1AC', entity1, entity2, traceType, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xFCDFF7B72D23A1AC, entity1, entity2, traceType);Sources
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