RedM Natives

HAS_ENTITY_CLEAR_LOS_TO_ENTITY

Hash0xFCDFF7B72D23A1AC
Runtime nameHasEntityClearLosToEntity
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xFCDFF7B72D23A1AC

Signature

BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY(Entity entity1, Entity entity2, int traceType);

Parameters

NameTypeDescription
entity1Entity—
entity2Entity—
traceTypeint—

Returns BOOL

Usage

Lua
local retval = HasEntityClearLosToEntity(entity1, entity2, traceType)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFCDFF7B72D23A1AC, entity1, entity2, traceType, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasEntityClearLosToEntity(entity1, entity2, traceType);

// by hash
const retval = Citizen.invokeNative('0xFCDFF7B72D23A1AC', entity1, entity2, traceType, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xFCDFF7B72D23A1AC, entity1, entity2, traceType);

Sources

alloc8or RDR3 NativeDB

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