RedM Natives

_GET_IS_CARRIABLE_PELT

Hash0x255B6DB4E3AD3C3E
Runtime nameGetIsCarriablePelt
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _GET_IS_CARRIABLE_PELT(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = GetIsCarriablePelt(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x255B6DB4E3AD3C3E, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GetIsCarriablePelt(entity);

// by hash
const retval = Citizen.invokeNative('0x255B6DB4E3AD3C3E', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x255B6DB4E3AD3C3E, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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