RedM Natives

HAS_COLLISION_LOADED_AROUND_ENTITY

Hash0xBEB1600952B9CF5C
Runtime nameHasCollisionLoadedAroundEntity
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xE9676F61BC0B3321

Signature

BOOL HAS_COLLISION_LOADED_AROUND_ENTITY(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = HasCollisionLoadedAroundEntity(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBEB1600952B9CF5C, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasCollisionLoadedAroundEntity(entity);

// by hash
const retval = Citizen.invokeNative('0xBEB1600952B9CF5C', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xBEB1600952B9CF5C, entity);

Sources

alloc8or RDR3 NativeDB

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