HAS_COLLISION_LOADED_AROUND_ENTITY
Hash
0xBEB1600952B9CF5CRuntime name
HasCollisionLoadedAroundEntityNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xE9676F61BC0B3321Signature
BOOL HAS_COLLISION_LOADED_AROUND_ENTITY(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns BOOL
Usage
local retval = HasCollisionLoadedAroundEntity(entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0xBEB1600952B9CF5C, entity, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasCollisionLoadedAroundEntity(entity);
// by hash
const retval = Citizen.invokeNative('0xBEB1600952B9CF5C', entity, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xBEB1600952B9CF5C, entity);Sources
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