RedM Natives

GET_ENTITY_HEIGHT

Hash0x296DEBC84474B375
Runtime nameGetEntityHeight
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x5A504562485944DD

Signature

float GET_ENTITY_HEIGHT(Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords);

Parameters

NameTypeDescription
entityEntity—
Xfloat—
Yfloat—
Zfloat—
atTopBOOL—
inWorldCoordsBOOL—

Returns float

Usage

Lua
local retval = GetEntityHeight(entity, X, Y, Z, atTop, inWorldCoords)

-- always works, by hash
local retval = Citizen.InvokeNative(0x296DEBC84474B375, entity, X, Y, Z, atTop, inWorldCoords, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetEntityHeight(entity, X, Y, Z, atTop, inWorldCoords);

// by hash
const retval = Citizen.invokeNative('0x296DEBC84474B375', entity, X + 0.0000001, Y + 0.0000001, Z + 0.0000001, atTop, inWorldCoords, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x296DEBC84474B375, entity, X, Y, Z, atTop, inWorldCoords);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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