GET_ENTITY_HEIGHT
Hash
0x296DEBC84474B375Runtime name
GetEntityHeightNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x5A504562485944DDSignature
float GET_ENTITY_HEIGHT(Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
X | float | — |
Y | float | — |
Z | float | — |
atTop | BOOL | — |
inWorldCoords | BOOL | — |
Returns float
Usage
local retval = GetEntityHeight(entity, X, Y, Z, atTop, inWorldCoords)
-- always works, by hash
local retval = Citizen.InvokeNative(0x296DEBC84474B375, entity, X, Y, Z, atTop, inWorldCoords, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetEntityHeight(entity, X, Y, Z, atTop, inWorldCoords);
// by hash
const retval = Citizen.invokeNative('0x296DEBC84474B375', entity, X + 0.0000001, Y + 0.0000001, Z + 0.0000001, atTop, inWorldCoords, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x296DEBC84474B375, entity, X, Y, Z, atTop, inWorldCoords);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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