RedM Natives

DOES_ENTITY_HAVE_PHYSICS

Hash0xA512B3F1B2A0B51C
Runtime nameDoesEntityHavePhysics
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xDA95EA3317CC5064

Signature

BOOL DOES_ENTITY_HAVE_PHYSICS(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = DoesEntityHavePhysics(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA512B3F1B2A0B51C, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesEntityHavePhysics(entity);

// by hash
const retval = Citizen.invokeNative('0xA512B3F1B2A0B51C', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA512B3F1B2A0B51C, entity);

Sources

alloc8or RDR3 NativeDB

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