RedM Natives

GET_CARRIABLE_ENTITY_STATE

CARRIABLE_STATE_NONE, CARRIABLE_STATE_TRANSITIONING_TO_HOGTIED, CARRIABLE_STATE_CARRIABLE_INTRO, CARRIABLE_STATE_CARRIABLE, CARRIABLE_STATE_BEING_PICKED_UP_FROM_GROUND, CARRIABLE_STATE_CARRIED_BY_HUMAN, CARRIABLE_STATE_BEING_PLACED_ON_GR…

Hash0x61914209C36EFDDB
Runtime nameGetCarriableEntityState
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207

Signature

int GET_CARRIABLE_ENTITY_STATE(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns int

Description

enum eCarriableState
{
	CARRIABLE_STATE_NONE,
	CARRIABLE_STATE_TRANSITIONING_TO_HOGTIED,
	CARRIABLE_STATE_CARRIABLE_INTRO,
	CARRIABLE_STATE_CARRIABLE,
	CARRIABLE_STATE_BEING_PICKED_UP_FROM_GROUND,
	CARRIABLE_STATE_CARRIED_BY_HUMAN,
	CARRIABLE_STATE_BEING_PLACED_ON_GROUND,
	CARRIABLE_STATE_CARRIED_BY_MOUNT,
	CARRIABLE_STATE_BEING_PLACED_ON_MOUNT,
	CARRIABLE_STATE_BEING_PICKED_UP_FROM_MOUNT,
	CARRIABLE_STATE_BEING_CUT_FREE,
	CARRIABLE_STATE_BEING_PLACED_ON_GROUND_ESCAPE,
	CARRIABLE_STATE_BEING_PLACED_IN_VEHICLE
};

Usage

Lua
local retval = GetCarriableEntityState(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x61914209C36EFDDB, entity, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetCarriableEntityState(entity);

// by hash
const retval = Citizen.invokeNative('0x61914209C36EFDDB', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x61914209C36EFDDB, entity);

Sources

alloc8or RDR3 NativeDB

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