RedM Natives

DETACH_ENTITY

Hash0x64CDE9D6BF8ECAD3
Runtime nameDetachEntity
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x961AC54BF0613F5D

Signature

void DETACH_ENTITY(Entity entity, BOOL p1, BOOL collision);

Parameters

NameTypeDescription
entityEntity—
p1BOOL—
collisionBOOL—

Returns void

Usage

Lua
DetachEntity(entity, p1, collision)

-- always works, by hash
Citizen.InvokeNative(0x64CDE9D6BF8ECAD3, entity, p1, collision)
JavaScript and C#
JavaScript
DetachEntity(entity, p1, collision);

// by hash
Citizen.invokeNative('0x64CDE9D6BF8ECAD3', entity, p1, collision);
C#
Function.Call((Hash)0x64CDE9D6BF8ECAD3, entity, p1, collision);

Sources

alloc8or RDR3 NativeDB

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