RedM Natives

_0x37B01666BAE8F7EF

_GET_ENTITY_*

Hash0x37B01666BAE8F7EF
Runtime nameN_0x37b01666bae8f7ef
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x37B01666BAE8F7EF(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns Any

Description

Seems to return true if entity is burned / scorched
_GET_ENTITY_*

Usage

Lua
local retval = N_0x37b01666bae8f7ef(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x37B01666BAE8F7EF, entity, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x37b01666bae8f7ef(entity);

// by hash
const retval = Citizen.invokeNative('0x37B01666BAE8F7EF', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x37B01666BAE8F7EF, entity);
  • This native has no known name, so the runtime exposes it only as N_0x37b01666bae8f7ef (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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