RedM Natives

PLACE_ENTITY_ON_GROUND_PROPERLY

Hash0x9587913B9E772D29
Runtime namePlaceEntityOnGroundProperly
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL PLACE_ENTITY_ON_GROUND_PROPERLY(Entity entity, BOOL p1);

Parameters

NameTypeDescription
entityEntity—
p1BOOL—

Returns BOOL

Usage

Lua
local retval = PlaceEntityOnGroundProperly(entity, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x9587913B9E772D29, entity, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = PlaceEntityOnGroundProperly(entity, p1);

// by hash
const retval = Citizen.invokeNative('0x9587913B9E772D29', entity, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x9587913B9E772D29, entity, p1);

Sources

alloc8or RDR3 NativeDB

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