CREATE_MODEL_SWAP
Only works with objects!
Hash
0x10B2218320B6F5ACRuntime name
CreateModelSwapNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x92C47782FDA8B2A3Signature
void CREATE_MODEL_SWAP(float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
radius | float | — |
originalModel | Hash | — |
newModel | Hash | — |
p6 | BOOL | — |
Returns void
Description
Only works with objects!
Usage
CreateModelSwap(x, y, z, radius, originalModel, newModel, p6)
-- always works, by hash
Citizen.InvokeNative(0x10B2218320B6F5AC, x, y, z, radius, originalModel, newModel, p6)JavaScript and C#
CreateModelSwap(x, y, z, radius, originalModel, newModel, p6);
// by hash
Citizen.invokeNative('0x10B2218320B6F5AC', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, originalModel, newModel, p6);Function.Call((Hash)0x10B2218320B6F5AC, x, y, z, radius, originalModel, newModel, p6);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
See also
Sources
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