RedM Natives

CREATE_MODEL_SWAP

Only works with objects!

Hash0x10B2218320B6F5AC
Runtime nameCreateModelSwap
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x92C47782FDA8B2A3

Signature

void CREATE_MODEL_SWAP(float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
radiusfloat—
originalModelHash—
newModelHash—
p6BOOL—

Returns void

Description

Only works with objects!

Usage

Lua
CreateModelSwap(x, y, z, radius, originalModel, newModel, p6)

-- always works, by hash
Citizen.InvokeNative(0x10B2218320B6F5AC, x, y, z, radius, originalModel, newModel, p6)
JavaScript and C#
JavaScript
CreateModelSwap(x, y, z, radius, originalModel, newModel, p6);

// by hash
Citizen.invokeNative('0x10B2218320B6F5AC', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, originalModel, newModel, p6);
C#
Function.Call((Hash)0x10B2218320B6F5AC, x, y, z, radius, originalModel, newModel, p6);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

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