RedM Natives

IS_ENTITY_UPRIGHT

Hash0xF6F6AFD8D4FB2658
Runtime nameIsEntityUpright
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x5333F526F6AB19AA

Signature

BOOL IS_ENTITY_UPRIGHT(Entity entity, float angle);

Parameters

NameTypeDescription
entityEntity—
anglefloat—

Returns BOOL

Usage

Lua
local retval = IsEntityUpright(entity, angle)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF6F6AFD8D4FB2658, entity, angle, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityUpright(entity, angle);

// by hash
const retval = Citizen.invokeNative('0xF6F6AFD8D4FB2658', entity, angle + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xF6F6AFD8D4FB2658, entity, angle);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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