IS_ENTITY_UPRIGHT
Hash
0xF6F6AFD8D4FB2658Runtime name
IsEntityUprightNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x5333F526F6AB19AASignature
BOOL IS_ENTITY_UPRIGHT(Entity entity, float angle);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
angle | float | — |
Returns BOOL
Usage
local retval = IsEntityUpright(entity, angle)
-- always works, by hash
local retval = Citizen.InvokeNative(0xF6F6AFD8D4FB2658, entity, angle, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsEntityUpright(entity, angle);
// by hash
const retval = Citizen.invokeNative('0xF6F6AFD8D4FB2658', entity, angle + 0.0000001, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xF6F6AFD8D4FB2658, entity, angle);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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