RedM Natives

_0x3EC28DA1FFAC9DDD

Used in Script Function DUELING_DID_PLAYER_DISARM_OPPONENT

Hash0x3EC28DA1FFAC9DDD
Runtime nameN_0x3ec28da1ffac9ddd
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x3EC28DA1FFAC9DDD(Entity entity1, Entity entity2, Any p2, Any p3);

Parameters

NameTypeDescription
entity1Entity—
entity2Entity—
p2Any—
p3Any—

Returns BOOL

Description

Used in Script Function DUELING_DID_PLAYER_DISARM_OPPONENT

Usage

Lua
local retval = N_0x3ec28da1ffac9ddd(entity1, entity2, p2, p3)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3EC28DA1FFAC9DDD, entity1, entity2, p2, p3, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x3ec28da1ffac9ddd(entity1, entity2, p2, p3);

// by hash
const retval = Citizen.invokeNative('0x3EC28DA1FFAC9DDD', entity1, entity2, p2, p3, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3EC28DA1FFAC9DDD, entity1, entity2, p2, p3);
  • This native has no known name, so the runtime exposes it only as N_0x3ec28da1ffac9ddd (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.