RedM Natives

SET_ENTITY_IS_TARGET_PRIORITY

Hash0x0A5D170C44CB2189
Runtime nameSetEntityIsTargetPriority
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xEA02E132F5C68722

Signature

void SET_ENTITY_IS_TARGET_PRIORITY(Entity entity, BOOL p1, float p2);

Parameters

NameTypeDescription
entityEntity—
p1BOOL—
p2float—

Returns void

Usage

Lua
SetEntityIsTargetPriority(entity, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x0A5D170C44CB2189, entity, p1, p2)
JavaScript and C#
JavaScript
SetEntityIsTargetPriority(entity, p1, p2);

// by hash
Citizen.invokeNative('0x0A5D170C44CB2189', entity, p1, p2 + 0.0000001);
C#
Function.Call((Hash)0x0A5D170C44CB2189, entity, p1, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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