SET_ENTITY_IS_TARGET_PRIORITY
Hash
0x0A5D170C44CB2189Runtime name
SetEntityIsTargetPriorityNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xEA02E132F5C68722Signature
void SET_ENTITY_IS_TARGET_PRIORITY(Entity entity, BOOL p1, float p2);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
p1 | BOOL | — |
p2 | float | — |
Returns void
Usage
SetEntityIsTargetPriority(entity, p1, p2)
-- always works, by hash
Citizen.InvokeNative(0x0A5D170C44CB2189, entity, p1, p2)JavaScript and C#
SetEntityIsTargetPriority(entity, p1, p2);
// by hash
Citizen.invokeNative('0x0A5D170C44CB2189', entity, p1, p2 + 0.0000001);Function.Call((Hash)0x0A5D170C44CB2189, entity, p1, p2);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.