_SET_ENTITY_ANIM_CURRENT_TIME
Hash
0x11CDABDC7783B2BCRuntime name
SetEntityAnimCurrentTimeNamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_ENTITY_ANIM_CURRENT_TIME(Entity entity, const char* animDict, const char* animName, float time);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
animDict | const char* | — |
animName | const char* | — |
time | float | — |
Returns void
Description
https://gfycat.com/amazingmiserlyamericanquarterhorse
femga rdr3_discoveries · research notes
// 0x11CDABDC7783B2BC (By Disquse)
void _SET_ENTITY_ANIM_CURRENT_TIME(Entity entity, char* animDict, char* animName, float time);
Prefixed with _ since we can't be sure they not changed an actual native names.
https://gfycat.com/AmazingMiserlyAmericanquarterhorseUsage
SetEntityAnimCurrentTime(entity, animDict, animName, time)
-- always works, by hash
Citizen.InvokeNative(0x11CDABDC7783B2BC, entity, animDict, animName, time)JavaScript and C#
SetEntityAnimCurrentTime(entity, animDict, animName, time);
// by hash
Citizen.invokeNative('0x11CDABDC7783B2BC', entity, animDict, animName, time + 0.0000001);Function.Call((Hash)0x11CDABDC7783B2BC, entity, animDict, animName, time);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_GET_ENTITY_ANIM_CURRENT_TIMEReturns a normalized value between 0.0f and 1.0f.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
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