SET_ENTITY_QUATERNION
Hash
0x100E7007D13E3687Runtime name
SetEntityQuaternionNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x77B21BE7AC540F07Signature
void SET_ENTITY_QUATERNION(Entity entity, float x, float y, float z, float w);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
x | float | — |
y | float | — |
z | float | — |
w | float | — |
Returns void
Usage
SetEntityQuaternion(entity, x, y, z, w)
-- always works, by hash
Citizen.InvokeNative(0x100E7007D13E3687, entity, x, y, z, w)JavaScript and C#
SetEntityQuaternion(entity, x, y, z, w);
// by hash
Citizen.invokeNative('0x100E7007D13E3687', entity, x + 0.0000001, y + 0.0000001, z + 0.0000001, w + 0.0000001);Function.Call((Hash)0x100E7007D13E3687, entity, x, y, z, w);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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