RedM Natives

SET_ENTITY_QUATERNION

Hash0x100E7007D13E3687
Runtime nameSetEntityQuaternion
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x77B21BE7AC540F07

Signature

void SET_ENTITY_QUATERNION(Entity entity, float x, float y, float z, float w);

Parameters

NameTypeDescription
entityEntity—
xfloat—
yfloat—
zfloat—
wfloat—

Returns void

Usage

Lua
SetEntityQuaternion(entity, x, y, z, w)

-- always works, by hash
Citizen.InvokeNative(0x100E7007D13E3687, entity, x, y, z, w)
JavaScript and C#
JavaScript
SetEntityQuaternion(entity, x, y, z, w);

// by hash
Citizen.invokeNative('0x100E7007D13E3687', entity, x + 0.0000001, y + 0.0000001, z + 0.0000001, w + 0.0000001);
C#
Function.Call((Hash)0x100E7007D13E3687, entity, x, y, z, w);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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