RedM Natives

_0x5826EFD6D73C4DE5

_REMOVE_DECALS_* - _REMOVE_FORCED*

Hash0x5826EFD6D73C4DE5
Runtime nameN_0x5826efd6d73c4de5
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x5826EFD6D73C4DE5(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns void

Description

_REMOVE_DECALS_* - _REMOVE_FORCED*

Usage

Lua
N_0x5826efd6d73c4de5(entity)

-- always works, by hash
Citizen.InvokeNative(0x5826EFD6D73C4DE5, entity)
JavaScript and C#
JavaScript
N_0x5826efd6d73c4de5(entity);

// by hash
Citizen.invokeNative('0x5826EFD6D73C4DE5', entity);
C#
Function.Call((Hash)0x5826EFD6D73C4DE5, entity);
  • This native has no known name, so the runtime exposes it only as N_0x5826efd6d73c4de5 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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