RedM Natives

IS_ENTITY_IN_WATER

Hash0xDDE5C125AC446723
Runtime nameIsEntityInWater
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xCFB0A0D8EDD145A3

Signature

BOOL IS_ENTITY_IN_WATER(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = IsEntityInWater(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDDE5C125AC446723, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityInWater(entity);

// by hash
const retval = Citizen.invokeNative('0xDDE5C125AC446723', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xDDE5C125AC446723, entity);

Sources

alloc8or RDR3 NativeDB

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