RedM Natives

GET_ENTITY_SUBMERGED_LEVEL

Get how much of the entity is submerged.

Hash0x4A77C3F73FD9E831
Runtime nameGetEntitySubmergedLevel
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xE81AFC1BC4CC41CE

Signature

float GET_ENTITY_SUBMERGED_LEVEL(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns float

Description

Get how much of the entity is submerged. 1.0f is whole entity.

Usage

Lua
local retval = GetEntitySubmergedLevel(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4A77C3F73FD9E831, entity, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetEntitySubmergedLevel(entity);

// by hash
const retval = Citizen.invokeNative('0x4A77C3F73FD9E831', entity, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x4A77C3F73FD9E831, entity);

Sources

alloc8or RDR3 NativeDB

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