RedM Natives

GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS

Hash0x497C6B1A2C9AE69C
Runtime nameGetOffsetFromEntityGivenWorldCoords
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x2274BC1C4885E333

Signature

Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS(Entity entity, float posX, float posY, float posZ);

Parameters

NameTypeDescription
entityEntity—
posXfloat—
posYfloat—
posZfloat—

Returns Vector3

Usage

Lua
local retval = GetOffsetFromEntityGivenWorldCoords(entity, posX, posY, posZ)

-- always works, by hash
local retval = Citizen.InvokeNative(0x497C6B1A2C9AE69C, entity, posX, posY, posZ, Citizen.ResultAsVector())
JavaScript and C#
JavaScript
const retval = GetOffsetFromEntityGivenWorldCoords(entity, posX, posY, posZ);

// by hash
const retval = Citizen.invokeNative('0x497C6B1A2C9AE69C', entity, posX + 0.0000001, posY + 0.0000001, posZ + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsVector());
C#
Vector3 retval = Function.Call<Vector3>((Hash)0x497C6B1A2C9AE69C, entity, posX, posY, posZ);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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