RedM Natives

SET_ENTITY_COMPLETELY_DISABLE_COLLISION

Hash0xE0580EC84813875A
Runtime nameSetEntityCompletelyDisableCollision
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x9EBC85ED0FFFE51C

Signature

void SET_ENTITY_COMPLETELY_DISABLE_COLLISION(Entity entity, BOOL toggle, BOOL keepPhysics);

Parameters

NameTypeDescription
entityEntity—
toggleBOOL—
keepPhysicsBOOL—

Returns void

Usage

Lua
SetEntityCompletelyDisableCollision(entity, toggle, keepPhysics)

-- always works, by hash
Citizen.InvokeNative(0xE0580EC84813875A, entity, toggle, keepPhysics)
JavaScript and C#
JavaScript
SetEntityCompletelyDisableCollision(entity, toggle, keepPhysics);

// by hash
Citizen.invokeNative('0xE0580EC84813875A', entity, toggle, keepPhysics);
C#
Function.Call((Hash)0xE0580EC84813875A, entity, toggle, keepPhysics);

Sources

alloc8or RDR3 NativeDB

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