RedM Natives

SET_ENTITY_LOAD_COLLISION_FLAG

Hash0x9B9EE31AED48072E
Runtime nameSetEntityLoadCollisionFlag
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x0DC7CABAB1E9B67E

Signature

void SET_ENTITY_LOAD_COLLISION_FLAG(Entity entity, BOOL toggle);

Parameters

NameTypeDescription
entityEntity—
toggleBOOL—

Returns void

Usage

Lua
SetEntityLoadCollisionFlag(entity, toggle)

-- always works, by hash
Citizen.InvokeNative(0x9B9EE31AED48072E, entity, toggle)
JavaScript and C#
JavaScript
SetEntityLoadCollisionFlag(entity, toggle);

// by hash
Citizen.invokeNative('0x9B9EE31AED48072E', entity, toggle);
C#
Function.Call((Hash)0x9B9EE31AED48072E, entity, toggle);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.