RedM Natives

_0xE19035EB65AB2932

Hash0xE19035EB65AB2932
Runtime nameN_0xe19035eb65ab2932
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE19035EB65AB2932(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0xe19035eb65ab2932(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xE19035EB65AB2932, p0, p1)
JavaScript and C#
JavaScript
N_0xe19035eb65ab2932(p0, p1);

// by hash
Citizen.invokeNative('0xE19035EB65AB2932', p0, p1);
C#
Function.Call((Hash)0xE19035EB65AB2932, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xe19035eb65ab2932 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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