_GET_ENTITY_CAN_BE_DAMAGED
Old name: _GET_ENTITY_CAN_BE_DAMAGED
Hash
0x75DF9E73F2F005FDRuntime name
GetEntityCanBeDamagedNamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Also known as
GET_ENTITY_CAN_BE_DAMAGEDSignature
BOOL _GET_ENTITY_CAN_BE_DAMAGED(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns BOOL
Description
Usage
local retval = GetEntityCanBeDamaged(entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0x75DF9E73F2F005FD, entity, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = GetEntityCanBeDamaged(entity);
// by hash
const retval = Citizen.invokeNative('0x75DF9E73F2F005FD', entity, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x75DF9E73F2F005FD, entity);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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