RedM Natives

IS_ENTITY_ATTACHED_TO_ANY_VEHICLE

Hash0x12DF6E0D2E736749
Runtime nameIsEntityAttachedToAnyVehicle
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x26AA915AD89BFB4B

Signature

BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = IsEntityAttachedToAnyVehicle(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x12DF6E0D2E736749, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityAttachedToAnyVehicle(entity);

// by hash
const retval = Citizen.invokeNative('0x12DF6E0D2E736749', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x12DF6E0D2E736749, entity);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.