_GET_COLLISION_INTENSITY
Returns the collision intensity currently registered on the specified entity.
Hash
0x6D58167F62238284Runtime name
GetCollisionIntensityNamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_COLLISION_INTENSITY(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns float
Description
Returns the collision intensity currently registered on the specified entity.
Used after HAS_ENTITY_COLLIDED_WITH_ANYTHING to measure how strong the impact was. Higher values indicate a stronger collision/impact.
Usage
local retval = GetCollisionIntensity(entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0x6D58167F62238284, entity, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetCollisionIntensity(entity);
// by hash
const retval = Citizen.invokeNative('0x6D58167F62238284', entity, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x6D58167F62238284, entity);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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