RedM Natives

WOULD_ENTITY_BE_OCCLUDED

Hash0x3546FAB293FF2981
Runtime nameWouldEntityBeOccluded
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xEE5D2A122E09EC42

Signature

BOOL WOULD_ENTITY_BE_OCCLUDED(Hash entityModelHash, float x, float y, float z, BOOL p4);

Parameters

NameTypeDescription
entityModelHashHash—
xfloat—
yfloat—
zfloat—
p4BOOL—

Returns BOOL

Usage

Lua
local retval = WouldEntityBeOccluded(entityModelHash, x, y, z, p4)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3546FAB293FF2981, entityModelHash, x, y, z, p4, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = WouldEntityBeOccluded(entityModelHash, x, y, z, p4);

// by hash
const retval = Citizen.invokeNative('0x3546FAB293FF2981', entityModelHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, p4, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3546FAB293FF2981, entityModelHash, x, y, z, p4);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.