WOULD_ENTITY_BE_OCCLUDED
Hash
0x3546FAB293FF2981Runtime name
WouldEntityBeOccludedNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xEE5D2A122E09EC42Signature
BOOL WOULD_ENTITY_BE_OCCLUDED(Hash entityModelHash, float x, float y, float z, BOOL p4);Parameters
| Name | Type | Description |
|---|---|---|
entityModelHash | Hash | — |
x | float | — |
y | float | — |
z | float | — |
p4 | BOOL | — |
Returns BOOL
Usage
local retval = WouldEntityBeOccluded(entityModelHash, x, y, z, p4)
-- always works, by hash
local retval = Citizen.InvokeNative(0x3546FAB293FF2981, entityModelHash, x, y, z, p4, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = WouldEntityBeOccluded(entityModelHash, x, y, z, p4);
// by hash
const retval = Citizen.invokeNative('0x3546FAB293FF2981', entityModelHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, p4, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x3546FAB293FF2981, entityModelHash, x, y, z, p4);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.