IS_ENTITY_WAITING_FOR_WORLD_COLLISION
Hash
0x5E1CC2E8DC3111DDRuntime name
IsEntityWaitingForWorldCollisionNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xD05BFF0C0A12C68FSignature
BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION(Entity entity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
Returns BOOL
Usage
local retval = IsEntityWaitingForWorldCollision(entity)
-- always works, by hash
local retval = Citizen.InvokeNative(0x5E1CC2E8DC3111DD, entity, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsEntityWaitingForWorldCollision(entity);
// by hash
const retval = Citizen.invokeNative('0x5E1CC2E8DC3111DD', entity, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x5E1CC2E8DC3111DD, entity);Sources
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