RedM Natives

IS_ENTITY_WAITING_FOR_WORLD_COLLISION

Hash0x5E1CC2E8DC3111DD
Runtime nameIsEntityWaitingForWorldCollision
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD05BFF0C0A12C68F

Signature

BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = IsEntityWaitingForWorldCollision(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x5E1CC2E8DC3111DD, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityWaitingForWorldCollision(entity);

// by hash
const retval = Citizen.invokeNative('0x5E1CC2E8DC3111DD', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x5E1CC2E8DC3111DD, entity);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.