RedM Natives

_SET_ENTITY_FADE_IN

Hash0xA91E6CF94404E8C9
Runtime nameSetEntityFadeIn
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_ENTITY_FADE_IN(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns void

Usage

Lua
SetEntityFadeIn(entity)

-- always works, by hash
Citizen.InvokeNative(0xA91E6CF94404E8C9, entity)
JavaScript and C#
JavaScript
SetEntityFadeIn(entity);

// by hash
Citizen.invokeNative('0xA91E6CF94404E8C9', entity);
C#
Function.Call((Hash)0xA91E6CF94404E8C9, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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