_SET_ENTITY_COORDS_AND_HEADING_NO_OFFSET
Hash
0x0918E3565C20F03CRuntime name
SetEntityCoordsAndHeadingNoOffsetNamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_ENTITY_COORDS_AND_HEADING_NO_OFFSET(Entity entity, float xPos, float yPos, float zPos, float heading, BOOL p5, BOOL p6);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
xPos | float | — |
yPos | float | — |
zPos | float | — |
heading | float | — |
p5 | BOOL | — |
p6 | BOOL | — |
Returns void
Usage
SetEntityCoordsAndHeadingNoOffset(entity, xPos, yPos, zPos, heading, p5, p6)
-- always works, by hash
Citizen.InvokeNative(0x0918E3565C20F03C, entity, xPos, yPos, zPos, heading, p5, p6)JavaScript and C#
SetEntityCoordsAndHeadingNoOffset(entity, xPos, yPos, zPos, heading, p5, p6);
// by hash
Citizen.invokeNative('0x0918E3565C20F03C', entity, xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, heading + 0.0000001, p5, p6);Function.Call((Hash)0x0918E3565C20F03C, entity, xPos, yPos, zPos, heading, p5, p6);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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