HAS_ENTITY_CLEAR_LOS_TO_COORD
Hash
0x0C9DBF48C6BA6E4CRuntime name
HasEntityClearLosToCoordNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL HAS_ENTITY_CLEAR_LOS_TO_COORD(Entity entity, float x, float y, float z, int flags);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
x | float | — |
y | float | — |
z | float | — |
flags | int | — |
Returns BOOL
Usage
local retval = HasEntityClearLosToCoord(entity, x, y, z, flags)
-- always works, by hash
local retval = Citizen.InvokeNative(0x0C9DBF48C6BA6E4C, entity, x, y, z, flags, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = HasEntityClearLosToCoord(entity, x, y, z, flags);
// by hash
const retval = Citizen.invokeNative('0x0C9DBF48C6BA6E4C', entity, x + 0.0000001, y + 0.0000001, z + 0.0000001, flags, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x0C9DBF48C6BA6E4C, entity, x, y, z, flags);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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