RedM Natives

PIN_CLOSEST_MAP_ENTITY

Hash0x6F3068258A499E52
Runtime namePinClosestMapEntity
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207

Signature

Any PIN_CLOSEST_MAP_ENTITY(Hash modelHash, float x, float y, float z, int flags);

Parameters

NameTypeDescription
modelHashHash—
xfloat—
yfloat—
zfloat—
flagsint—

Returns Any

Usage

Lua
local retval = PinClosestMapEntity(modelHash, x, y, z, flags)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6F3068258A499E52, modelHash, x, y, z, flags, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = PinClosestMapEntity(modelHash, x, y, z, flags);

// by hash
const retval = Citizen.invokeNative('0x6F3068258A499E52', modelHash, x + 0.0000001, y + 0.0000001, z + 0.0000001, flags, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x6F3068258A499E52, modelHash, x, y, z, flags);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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