RedM Natives

SET_ENTITY_NO_COLLISION_ENTITY

Hash0xE037BF068223C38D
Runtime nameSetEntityNoCollisionEntity
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xA53ED5520C07654A

Signature

void SET_ENTITY_NO_COLLISION_ENTITY(Entity entity1, Entity entity2, BOOL thisFrameOnly);

Parameters

NameTypeDescription
entity1Entity—
entity2Entity—
thisFrameOnlyBOOL—

Returns void

Usage

Lua
SetEntityNoCollisionEntity(entity1, entity2, thisFrameOnly)

-- always works, by hash
Citizen.InvokeNative(0xE037BF068223C38D, entity1, entity2, thisFrameOnly)
JavaScript and C#
JavaScript
SetEntityNoCollisionEntity(entity1, entity2, thisFrameOnly);

// by hash
Citizen.invokeNative('0xE037BF068223C38D', entity1, entity2, thisFrameOnly);
C#
Function.Call((Hash)0xE037BF068223C38D, entity1, entity2, thisFrameOnly);

Sources

alloc8or RDR3 NativeDB

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