SET_ENTITY_NO_COLLISION_ENTITY
Hash
0xE037BF068223C38DRuntime name
SetEntityNoCollisionEntityNamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xA53ED5520C07654ASignature
void SET_ENTITY_NO_COLLISION_ENTITY(Entity entity1, Entity entity2, BOOL thisFrameOnly);Parameters
| Name | Type | Description |
|---|---|---|
entity1 | Entity | — |
entity2 | Entity | — |
thisFrameOnly | BOOL | — |
Returns void
Usage
SetEntityNoCollisionEntity(entity1, entity2, thisFrameOnly)
-- always works, by hash
Citizen.InvokeNative(0xE037BF068223C38D, entity1, entity2, thisFrameOnly)JavaScript and C#
SetEntityNoCollisionEntity(entity1, entity2, thisFrameOnly);
// by hash
Citizen.invokeNative('0xE037BF068223C38D', entity1, entity2, thisFrameOnly);Function.Call((Hash)0xE037BF068223C38D, entity1, entity2, thisFrameOnly);Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.