RedM Natives

_ADD_ENTITY_TRACKING_TRAILS

Hash0x1AD922AB5038DEF3
Runtime nameAddEntityTrackingTrails
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_ENTITY_TRACKING_TRAILS(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns void

Usage

Lua
AddEntityTrackingTrails(entity)

-- always works, by hash
Citizen.InvokeNative(0x1AD922AB5038DEF3, entity)
JavaScript and C#
JavaScript
AddEntityTrackingTrails(entity);

// by hash
Citizen.invokeNative('0x1AD922AB5038DEF3', entity);
C#
Function.Call((Hash)0x1AD922AB5038DEF3, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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