RedM Natives

_0xFF9965C47FA404DA

SET_ENTITY_LO*

Hash0xFF9965C47FA404DA
Runtime nameN_0xff9965c47fa404da
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xFF9965C47FA404DA(Entity entity, BOOL toggle);

Parameters

NameTypeDescription
entityEntity—
toggleBOOL—

Returns void

Description

SET_ENTITY_LO*

Usage

Lua
N_0xff9965c47fa404da(entity, toggle)

-- always works, by hash
Citizen.InvokeNative(0xFF9965C47FA404DA, entity, toggle)
JavaScript and C#
JavaScript
N_0xff9965c47fa404da(entity, toggle);

// by hash
Citizen.invokeNative('0xFF9965C47FA404DA', entity, toggle);
C#
Function.Call((Hash)0xFF9965C47FA404DA, entity, toggle);
  • This native has no known name, so the runtime exposes it only as N_0xff9965c47fa404da (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.