RedM Natives

SET_ENTITY_COLLISION

Hash0xF66F820909453B8C
Runtime nameSetEntityCollision
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x1A9205C1B9EE827F

Signature

void SET_ENTITY_COLLISION(Entity entity, BOOL toggle, BOOL keepPhysics);

Parameters

NameTypeDescription
entityEntity—
toggleBOOL—
keepPhysicsBOOL—

Returns void

Usage

Lua
SetEntityCollision(entity, toggle, keepPhysics)

-- always works, by hash
Citizen.InvokeNative(0xF66F820909453B8C, entity, toggle, keepPhysics)
JavaScript and C#
JavaScript
SetEntityCollision(entity, toggle, keepPhysics);

// by hash
Citizen.invokeNative('0xF66F820909453B8C', entity, toggle, keepPhysics);
C#
Function.Call((Hash)0xF66F820909453B8C, entity, toggle, keepPhysics);

Sources

alloc8or RDR3 NativeDB

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