RedM Natives

SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION

Old name: _SET_ENTITY_CLEANUP_BY_ENGINE

Hash0x740CB4F3F602C9F4
Runtime nameSetEntityShouldFreezeWaitingOnCollision
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x3910051CCECDB00C

Signature

void SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION(Entity entity, BOOL toggle);

Parameters

NameTypeDescription
entityEntity—
toggleBOOL—

Returns void

Description

Old name: _SET_ENTITY_CLEANUP_BY_ENGINE

Usage

Lua
SetEntityShouldFreezeWaitingOnCollision(entity, toggle)

-- always works, by hash
Citizen.InvokeNative(0x740CB4F3F602C9F4, entity, toggle)
JavaScript and C#
JavaScript
SetEntityShouldFreezeWaitingOnCollision(entity, toggle);

// by hash
Citizen.invokeNative('0x740CB4F3F602C9F4', entity, toggle);
C#
Function.Call((Hash)0x740CB4F3F602C9F4, entity, toggle);

Sources

alloc8or RDR3 NativeDB

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