RedM Natives

_PAUSE_ENTITY_TRACKING

Hash0x36EB4D34D4A092C5
Runtime namePauseEntityTracking
NamespaceENTITY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _PAUSE_ENTITY_TRACKING(Entity entity, BOOL pause);

Parameters

NameTypeDescription
entityEntity—
pauseBOOL—

Returns void

Usage

Lua
PauseEntityTracking(entity, pause)

-- always works, by hash
Citizen.InvokeNative(0x36EB4D34D4A092C5, entity, pause)
JavaScript and C#
JavaScript
PauseEntityTracking(entity, pause);

// by hash
Citizen.invokeNative('0x36EB4D34D4A092C5', entity, pause);
C#
Function.Call((Hash)0x36EB4D34D4A092C5, entity, pause);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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