RedM Natives

SET_ENTITY_COORDS_NO_OFFSET

Axis - Invert Axis Flags

Hash0x239A3351AC1DA385
Runtime nameSetEntityCoordsNoOffset
NamespaceENTITY
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x239A3351AC1DA385

Signature

void SET_ENTITY_COORDS_NO_OFFSET(Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis);

Parameters

NameTypeDescription
entityEntity—
xPosfloat—
yPosfloat—
zPosfloat—
xAxisBOOL—
yAxisBOOL—
zAxisBOOL—

Returns void

Description

Axis - Invert Axis Flags

Usage

Lua
SetEntityCoordsNoOffset(entity, xPos, yPos, zPos, xAxis, yAxis, zAxis)

-- always works, by hash
Citizen.InvokeNative(0x239A3351AC1DA385, entity, xPos, yPos, zPos, xAxis, yAxis, zAxis)
JavaScript and C#
JavaScript
SetEntityCoordsNoOffset(entity, xPos, yPos, zPos, xAxis, yAxis, zAxis);

// by hash
Citizen.invokeNative('0x239A3351AC1DA385', entity, xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, xAxis, yAxis, zAxis);
C#
Function.Call((Hash)0x239A3351AC1DA385, entity, xPos, yPos, zPos, xAxis, yAxis, zAxis);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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