RedM Natives

_0x371D179701D9C082

Called if entity is in water and submerged level is larger than 1f.

Hash0x371D179701D9C082
Runtime nameN_0x371d179701d9c082
NamespaceENTITY
SideClient
NameHash only
Docs
Since build1436

Signature

void _0x371D179701D9C082(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns void

Description

Called if entity is in water and submerged level is larger than 1f. If CARRYING_FLAG_FORCE_ALLOW_WARP_TO_SAFE_GROUND_LOCATION is true, it gets disabled as well.

Usage

Lua
N_0x371d179701d9c082(entity)

-- always works, by hash
Citizen.InvokeNative(0x371D179701D9C082, entity)
JavaScript and C#
JavaScript
N_0x371d179701d9c082(entity);

// by hash
Citizen.invokeNative('0x371D179701D9C082', entity);
C#
Function.Call((Hash)0x371D179701D9C082, entity);
  • This native has no known name, so the runtime exposes it only as N_0x371d179701d9c082 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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