RedM Natives

TRIGGER_LATENT_CLIENT_EVENT_INTERNAL

The backing function for TriggerLatentClientEvent.

Hash0x70B35890
Runtime nameTriggerLatentClientEventInternal
NamespaceCFX
SideServer
NameOfficial
Docs

Signature

void TRIGGER_LATENT_CLIENT_EVENT_INTERNAL(char* eventName, char* eventTarget, char* eventPayload, int payloadLength, int bps);

Parameters

NameTypeDescription
eventNamechar*—
eventTargetchar*—
eventPayloadchar*—
payloadLengthint—
bpsint—

Returns void

Description

Cfx.re native reference

The backing function for TriggerLatentClientEvent.

Usage

Lua
TriggerLatentClientEventInternal(eventName, eventTarget, eventPayload, payloadLength, bps)

-- always works, by hash
Citizen.InvokeNative(0x70b35890, eventName, eventTarget, eventPayload, payloadLength, bps)
JavaScript and C#
JavaScript
TriggerLatentClientEventInternal(eventName, eventTarget, eventPayload, payloadLength, bps);

// by hash
Citizen.invokeNative('0x70b35890', eventName, eventTarget, eventPayload, payloadLength, bps);
C#
Function.Call((Hash)0x70b35890, eventName, eventTarget, eventPayload, payloadLength, bps);

Sources

Cfx.re native reference

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