REMOVE_BLIP
Removes the blip from your map.
Signature
void REMOVE_BLIP(Blip* blip);Parameters
| Name | Type | Description |
|---|---|---|
blip | Blip* | Blip handle to remove. |
Returns void
Description
Removes the blip from your map.
Note: This function only works on the script that created the blip, if you wish to remove blips created by other scripts, see SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT.
This is the server-side RPC native equivalent of the client native REMOVE_BLIP.
Usage
local blip = RemoveBlip(blip)
-- always works, by hash
local blip = Citizen.InvokeNative(0xd8c3c1cd, Citizen.PointerValueIntInitialized(blip))JavaScript and C#
const blip = RemoveBlip(blip);
// by hash
const blip = Citizen.invokeNative('0xd8c3c1cd', Citizen.pointerValueIntInitialized(blip));var blip = new OutputArgument();
Function.Call((Hash)0xd8c3c1cd, blip);
// blip.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Sources
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